The amount of intel that scout planes can contribute to the overall intel about a nation is capped. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Strategic bombing. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. 1. 66. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. If you spot a mistake then you are welcome to fix it. A new air wing is deployed from the air base screen. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Another fun fact is that this is in global hours, but day/night is calculated in local hours. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. From Hearts of Iron 4 Wiki. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). Create an account to follow your favorite communities and start taking part in conversations. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. It's a harrowing death spiral. Very important when pushing into an area where supply hubs are far apart. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Cripple that economy. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. You must log in or register to reply here. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Als. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. Fighters are fast and nimble and can do many jobs. Scout Planes perform aerial scouting and intel gathering. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Ai is so shit you dont need any strat. They are state-wide buildings, which may be constructed or repaired at the Construction screen. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. TAC bombers have a horrendous strat bombing stat. If you spot a mistake then you are welcome to fix it. Destroys enemy trains and supply trucks. An air wing may be created only if there are sufficient planes and service manpower available. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Close Air Support planes are designed to provide support in land combat. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? (this information is out of date the By Blood Alone DLC completely changed air technology). It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . Especially if the attack on the region is being carried out by a. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. Read our Hearts of Iron 4 DLC guide. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. An air wing may be assigned up to one ace only. If you like it, I would very much appreciate if you'd follow me on Spotify. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! Though expensive, they can be well-worth the cost. in the air region without regard to the number of air wings present. Their lower agility however means that they will struggle against regular fighters. Please see the. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs Up to -35% defense/breakthrough to enemy divisions. This detection percentage is modified by other variables. You are using an out of date browser. Most air operations work on the scale of strategic regions. A regiment (vertical column) can only hold batallions of its type (e.g. Defending the Soviet Union from invasion? Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. As mines are laid, some mines will graphically become visible on the map. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Information, Frequently Asked Taking the country after that was a breeze. The capacity of an air base is shared between allies. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. Only do this if you have plenty of fuel, when not at war. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. They remain banned on most competitive matches. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. This page was last edited on 13 October 2022, at 14:57. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. In the . Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). Different missions are available for different plane types. Since you can't tell your bombers what to target anymore, they're useless. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Well they give tons of war score for one more day. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. Heavy fighters have a long range and powerful weapons. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? Naval bombers en masse are ridiculous. This is a community maintained wiki. No, they're worthless. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Especially important in Multiplayer where front lines have many units in them. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Earthquake relief sale gives you $1000 worth of Steam . regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Intel advantage + air superiority can go from 25% to 40% bonus. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. the night penalty is -90% for planes, not -50%. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Damage will reduce the capacity the base can hold until repaired. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. For the King of CAS, it keeps saying the weight exceeds the thrust. Medium tanks typically offer the best of both worlds. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. 1.4K. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. They can perform Close Air Support, Naval Strike, and Port Strike air missions. r/hoi4. The enemy side's average division air attack is . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. Creating divisions is one of the most important aspects of Hearts of Iron IV. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Do you like to use Strat bombers, . Press J to jump to the feed. Note that your bombers may get targeted by State anti-air . I once trapped virtually the entire British navy in the Mediterranean as Axis France. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Questions, Paradox on Paradox technology, Legal Single player no, multi yes. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. Deals damage to enemy divisions on the ground. If no missions are assigned, air wings will remain idle in their air bases. Wings with this mission target enemy ships, both inside and outside of naval battles. Redirect page. Air superiority is provided by planes actively performing their mission and depends on their type as well. Create an account to follow your favorite communities and start taking part in conversations. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Then invaded, and send in CAS. An air wing can support any land combat in provinces within its range. The actual amount is a random value up to that portion (i.e. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. I composed the music for the Battle for the Bosphorus pack. New comments cannot be posted and votes cannot be cast. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. These variants are able to launch from and land on aircraft carriers. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. When attacking ships, the probability is [13]. They can attack enemy convoys carrying troops. Disrupting enemy support planes (and protect allied support planes). That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Btw the current war score from strat bombing is completely broken and overpowered. Overwhelming firepower (Overwhelming Firepower). You need a strategic bomber station within range of the target province . Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. There are many battalion types in the game. Tanks are very expensive, build planes first. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Close Air Support. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. 25 days ago. Does this modifier work ? Would you recommend to use 21 width tank divisions? Scout planes can only contribute up to 20-30% of intel in a given area. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Is the strat bombers worth it. But this is one of the primary uses of strategic bombers. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . the night *cas* bombing modifier is -90%. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Medium tanks have good armor and low cost. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. All trademarks are property of their respective owners in the US and other countries. I will not bother to strat bomb an area that I know I can break and take quickly. If in a mp game yes, vs ai no. Nukes help a lot. If you spot a mistake then you are welcome to fix it. The automatically stop pilot exercises when fully trained icon will show when properly enabled. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? Press J to jump to the feed. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. You will consume fuel and increase the risk of air accidents while running pilot exercises. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. the infantry category). HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Or is it just lend lease? If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). That will allow them to redeploy wings with up to 200 planes to be located within the region. If yes, then what's the point in picking the day bombing branch unless you really. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) Only worth it if you already have air superiority and sufficient CAS. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective?

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